Adobe Photoshop + Illustrator. PHOTOSHOP: Frankensteined the cat together head/paws/suit. Cartoon' action applied to cat. Gritty brushes to paint in the red glow background. ILLUSTRATOR: Made the Catfather logo after 'image tracing' and manipulating the real logo.
Adobe Photoshop + Illustrator. PHOTOSHOP: mix/match cat/dog bodies & make heads bigger. ‘Cartoon’ action I purchased was applied. Vibrance and Saturation via layers. Outer glow layer effects on the eyes. Sharpen tool on furry looking spots. ILLUSTRATOR: added a gradient background. Used ‘Texturino’ plugin by Astute Graphics to add a cloth/flag texture... Continue Reading →
Photoshop+Illustrator. Put a skull design in Photoshop and added tools in layers after removing backgrounds and lined them up over the design until I had something I liked. Added a few drop shadows. Background was created in Illustrator. Color gradient with texture (marble) applied with 'Texturino" by Astute Graphics.
Adobe Illustrator. Used Adobe Capture app to vectorize a pencil drawing of the wave. Pen and pencil tool to trace the drawing lines and create colored areas. Color gradients. Splatter brush to create mist with outer glow on some.
Adobe Illustrator. Pencil tool tracing (vecorized!) of a Legend of Zelda: BOTW digital painting. Opacity and outer glow on the eyes. Some random background I found on Google.
Illustrator. Image trace on the kid and the grass Pen tool, pencil tool and shape tool to create the FPV goggles, lanyard and controller. Gradient background with a couple of different textures (ink stamp and marble) applied with 'Texturino' by Astute Graphics.
Photoshop+Illustrator. Desaturated skull and adjusted contrast in Photoshop before 'Image Tracing' it in Illustrator. Same with the drone frame. Default grunge brushes in Illustrator for the blood skids. Applied white stroke and a drop shadow. Gradient background with metal grate texture applied with 'Texturino' by Astute Graphics.
Adobe Illustrator. Traced shapes off a photo of spider. Shapes tool, pen tool, pencil tool were all used to form all the parts. Duplicated some of the legs to save time. Lots of gradients to fade colors to give volume. Web was basic paths for the first few lines then duplicated with the... Continue Reading →